You are here Show The Teaching Games for Understanding (TGfU) approach was developed by researchers at Loughborough University in the United Kingdom to tap into
children’s inherent desire to play. Bunker and Thorpe (1982) developed TGfU around the concept of teaching kids games by playing games. Butler et al. (2008) identified six Basic TGfU Concepts: Recent approaches to TGfU have advocated for a thematic approach to teaching games. Rather than teaching sport-specific units (e.g., volleyball unit, soccer unit), children and youth gain skills and knowledge to apply to different sports by playing a variety of games associated with 4 game categories: These categories represent games and activities that are similar in structure. By exposing
children and youth to the primary rules, fundamental skills, and tactical problems associated with each category, they become literate in a variety of games, activities and sports and develop an understanding and competency of the skills and tactics associated with playing sports. The skills and strategies used in the PlaySport activities are applicable to several different sports. For example, if a child understands the basic concept behind keeping possession of an object in an
territory game (e.g., use short passes, shield the ball, support the player with the ball), this will help them to play a variety of territory games whose tactics can be applied to related sports (e.g., basketball, soccer, handball, lacrosse, wheelchair basketball, goalball). In PlaySport, activities have been grouped into specific categories which represent games and sports which are similar in structure and include aspects of certain sports. For example:
To promote lifelong healthy, active living for all, it is important not to limit children and youth to game and sport activities. Many children and youth prefer activities that do not involve team play, and these can provide plenty of opportunities for fun through the development of fitness and movement skills related to control of body rhythm, movement aesthetics, creativity, sequencing, composition and stability. With this in mind, PlaySport also includes Individual Pursuit activities. These are games in which children work individually with their own equipment, or in some cases interact with others, monitoring their own behaviour, movements and physical expenditure. Teaching Games for Understanding is a child-centred approach where the leader acts as a facilitator and the participants make their own adaptations in order to maximize the level of challenge and fun! The following steps are elements of a Teaching Games for Understanding approach:
The process is a cyclical one with participants continuing to adapt and change as needed for the best playing experience.
What are the essential elements of TGFU curriculum?The Teaching Games for Understanding model incorporates 6 key stages which include: (1) Game-Focus, (2) Game Appreciation, (3) Tactical Awareness, (4) Decision Making, (5) Skill Execution and (6) Performance (Thorpe & Bunker, 1986).
Is concerned with the study of teaching and learning processes of physical activity quizlet?Physical education pedagogy is concerned with the study of teaching and learning processes of physical activity.
Is defined as the pursuit of influencing outcomes?Advocacy is the pursuit of influencing outcomes, such as public policy and resource allocation decisions within political, economic, and social systems and institutions, that directly affect people's lives.
|